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Total War: ROME II - Empire Divided Campaign Pack Update 8 Download





















































About This Content Total War: ROME II – Empire DividedPLEASE NOTE: This content requires the base game Total War™: ROME II to play.http://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/?snr=1_5_1100__1100A new grand-scale Campaign Pack for Total War: ROME IIPlunges players into the crisis of the third century, a critical turning-point for RomePlay as one of ten different factions across five cultural groupsNew Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chainsNew period-specific events, dilemmas and missionsNew Campaign features: Plagues, Cults and BanditryRestructured technologies and unique new buildingsThe year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet. Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?Head over to the Total War academy page to learn what’s new in both Total War: ROME II and Empire Divided.Playable FactionsCulture: The Divided Roman Empire Cultural traits:Defenders of Civilisation: +15% morale for all units in own or allied territoryTrue Rome: Roman factions share a major diplomatic penalty with other Roman factionsRome Faction leader: AurelianFaction traits:Iron Fist: -50% resistance to foreign occupationMarching Orders: +15% movement range for all armiesGallic RomeFaction leader: Gaius TetricusFaction traits:Romanisation: Public order bonus (max +6) from presence of Latin cultureAdministrators: -20% political action costsPalmyraFaction leader: Queen ZenobiaFaction traits:Enlightenment Ruler: +20% research ratePiety: -4 Banditry for each cult building (all regions)Culture: Germanic KingdomsCultural traits:Terrors of the night: Can always choose to fight night battlesLooters & Raiders: +150% income from raiding and sackingSaxonesFaction leader: King SigericFaction traits:Voyagers: +20% movement range for all fleetsSettlers: -50% building conversion costs (all regions)GothiFaction leader: CannabaudesFaction traits:Horsemanship: -20% recruitment costs for all cavalry unitsAncestral Blades: level 1 weapons for sword units upon recruitment (all provinces)MarcomanniFaction leader: King BurkhardFaction traits:Tribal Conquerors: +20% morale for all units vs Barbarian TribesAmbushers: +50% chance of successfully launching an ambushCulture: Eastern EmpiresCultural traits:Centralised Authority: -5 Banditry (all provinces)Silk Road: +20% income from all commerce buildings (all regions)The SassanidsFaction leader: HormizdFaction traits:Local Dominance: minor diplomatic bonus with Eastern & Nomadic factionsAswaran: +20% charge bonus for all cavalry unitsArmeniaFaction leader: NarsehFaction traits:Noble Guard: +3 experience ranks for commander’s unitWestward: Minor diplomatic bonus with all Roman factionsCulture: Nomadic TribesCultural traits:Nomadic archers: +25% ammo for all ranged unitsWarlike people: +3 army recruitment slots in home provinceAlaniFaction leader: NikanuurFaction traits:Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces)Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribesCulture: Britannic CeltsCultural traits:Heroic culture: +20% charge bonus for all unitsSacred springs: +6 sanitation (all provinces)CaledonesFaction leader: SegovaxFaction traits:Fierce independence: +20% melee attack in own or allied provincesCultural aspirations: Moderate diplomatic bonus with all non-barbarian tribesNew campaign featuresHeroic FactionsFive of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.Heroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters’ lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their faction.New events, dilemmas and missionsEmpire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns. BanditryThis period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur. PlaguesDevastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.CultsAlongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.A cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cult’s benefits and disadvantages is required but, if used correctly, they can become a powerful tool.New General SkillsGenerals’ skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Proficiency.New Narrative Technologies All technology trees have been restructured and redesigned to reflect the time-period and each of the game’s culture groups. Moreover, technologies in Empire Divided don’t represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each faction’s journey through the period. This is especially true for the Heroic factions:Aurelian’s technologies chart the journey of an emperor who must reform the military, then unify and defend his empire. Zenobia’s technologies tell the story of her rise to power.Tetricus’ technologies reveal his Republican political views in an age of fractured empire.Hormizd’s technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past.Cannonades’ technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere.Updated building chains Rome features a new Administration building, which deals with tax collection, agent improvement and countering banditryNaval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment Palmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and NabuArmenia gains a new religious building chain that is dedicated to ChristianitySeveral new unique buildings are available to selected factions. These are Rome (the Grand Temple of Sol Invictus), Palmyra (the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal), Sassanids (the Grand Statue of Shapur I) and Armenia (the Etchmiadzin cathedral - historically, the world’s first Christian cathedral)New UnitsAlongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for every faction. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelian’s Roman forces bearing the closest resemblance to the classic template. Unique Roman units are:RomeLegionariesHeavy infantry units – Praetorians, Jovianii, HerulianiiEquites Dalmatarum – famous light cavalryClibanarii and Cataphractarii – very heavy cavalry, precursors to medieval knightsGallic RomeTaifali Cavalry – famous associated barbarian cavalry (distinguishing shield designs)Gallic Legionaries – distinctive from Roman LegionariesGallic Axemen and LongswordsPalmyrene RomePalmyrene Legionaries – distinctive armour and a preference for spearsHamian Archers – famous middle-eastern foot soldiersPalmyrene Cataphracts – eastern-looking heavy cavalryArmoured Camels – exotic eastern-style cavalry a09c17d780 Title: Total War: ROME II - Empire Divided Campaign PackGenre: StrategyDeveloper:CREATIVE ASSEMBLYPublisher:SEGAFranchise:Total WarRelease Date: 30 Nov, 2017 Total War: ROME II - Empire Divided Campaign Pack Update 8 Download I'm very glad for this DLC. I'm very interested in late antiquity, and Total War: Attila optimization is so bad!. Best DLC for Rome II, unit cards are dummy thicc

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