About This Game In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction and carry it to glory, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences and perhaps we've gone too far in this aspect.FeaturesScores of places to explore including, a giant blackmarket filled with mystery and wonder, hidden cities (that's right multiple of them), Two schools where you can take lessons, one in music and one in history, a procedurally generated newspaper, and tons more, there has been an excessive amount of time spent fleshing out the world, exploration is heavily rewarded.An arena which you can takeover and grow, or watch and bet on, holding giant tournaments and rooting for champions as they climb the ranks and get remembered for eternity.A unique facial procedural generation system that can produce well over 100 quadrillion different faces for a variety of different races from Humans and orcs, to kobolds and treemen.Deal with the throne room, a complex place with thousands of possible encounters and visitors, how will you manage the realm and treat your people?Listen to some procedurally generated music, be it the drum solo of a nervous travelling goblin bard, or the proud music prowess of a well trained vampire showing off with his vampyric lute (or find the music guild and try your own hand at playing these instruments)Tons of random events, no game will be the same, with the kingdoms, rulers and events always being different and hard to predict.Procedurally generated kingdoms, bandit gangs and mercenary groups, never get the same group twice, be they Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, all these races possible and a million more.Countless mini-games played in taverns, your throne room, or around in the world to keep you entertained.And so much more... 7aa9394dea Title: Warsim: The Realm of AslonaGenre: Indie, RPG, Simulation, Strategy, Early AccessDeveloper:Huw MillwardPublisher:Huw MillwardRelease Date: 28 Jun, 2017 Warsim: The Realm Of Aslona Crack By Razor1911 Download warsim the realm of aslona cheats. warsim the realm of aslona igg. warsim the realm of aslona. warsim the realm of aslona download. warsim the realm of aslona. warsim the realm of aslona wiki. warsim the realm of aslona skidrow A great game that I have huge hopes for. If you're into text-based RPGs and ASCII art. As well as management sims and strategy this is the game for you. I'm gonna leave my review short for now since it's still in early access, but expect a full review once it's done. I'm sure it'll be very positive, I'm enjoying this game very much.Edit: The dev of this game is beyond great. Constant quality updates, getting involved with and speaking to the community all the time. He's great. So if you're worried about this game being dead before completion, you don't have to worry at all. Quality dev.. This might be the best text based game on Steam.And I can say that about the Early Access version. Other than a few crashes at the end of a turn and some minor typos, there is nothing to hate about this game. Since you can just save before ending a turn, and that's probably one of the best times to save anyway, the crashes are only a minor inconvenience once you know about them.The setting is great. There's very little direct story, but you can find snippets of lore and background everywhere if you look around. There are plenty of books in various places, with topics ranging from military strategy to history to fiction. More areas and characters are added each update, and all of them add something to the world.The gameplay itself is pretty basic on the surface. Each unit has a power value, and the bigger power value in a battle usually wins. Diplomacy is on a numerical scale and is mostly superficial - war, peace, gifts. But as you play, you begin to find things that change the dynamics. I won't describe them in detail, because part of the charm of the game is in the exploration and learning new things at the game's pace.After initially seeing the mechanics, I expected to be done with this one in half an hour. Instead, after four hours, I feel like I haven't even scratched the surface and I already want to do multiple playthroughs.You can conquer the continent. You can negotiate peace with the other empires and become an explorer. You can become a real estate baron and make your money from combat arenas and taverns. Or you can sit in your throne room for hours judging the travelling bards who come by and play songs for your amusement. And all of those things are fun.. I liked this game when I first played it a few months back. Now I don't.There are millions of different faces and all of these different races that can appear in your world, but the actual gameplay is very repetitive. Throne room visitors all have a 'best response' that you soon learn. Wars consist of the opponent randomly attacking you on this turn or that one, and your own attacking strategy is pretty much - if the opponent is stronger than you, use skirmish, if they are weaker than you, use invade. When exploring, the same things are going to be in the same places each game, and you'll interact with those things in the same way. There are LOTS of extra keystrokes - yes this is a text-based game but things could be laid out in such a way as to have fewer prompts and fewer switches between screens.When I first played Warsim some time ago, it had the same feel of course. But I forgave it then since it had just been released. While there have been a ton of updates since that time, none of those major gameplay issues seem to be getting looked at in any way.Also those updates have introduced bugs which didn't previously exist. I got locked in a room once because the 'exit room' option hadn't been switched on programatically. I've had several CTD's in the 3 hours I've played Warsim over the past few days too. I never had those problems before. Things seem to be heading backwards to me.This isn't a 'never buy', by any means. But a 100-1 positive/negative review ratio is nuts and doesn't give a real appraisal of what this game is ATM. I'd wait 6 months or until Warsim gets out of EA, and see where it ends up.. Game is a ton of fun. Goes really quick, and is good enough that you can either have it up in the background to jump into once in awhile, or focus on it for hours on end. Great game and I hope there is more to come from an abstract text based strategy games.. Bought it yesterday, already played over 5 hours. The "map" is huge. And by huge I mean you will need a very long time to "finish". As far as I came, it is an endless game though. You start with five indepentent kingdoms and you can simply attack them and take their land. As soon as you killed them, you can tell the game to look for new land (aka it creates five new enemies). Those will be created by your own stats, so consider that carefully if you wanna kill of the bandits etc. first before finding new enemies.And one wierd thing: There is a demon army. When you attack them you only kill a bunch of them and force them to fall back (if you sent enough troops), but your army will always completly die. That's how I lost over 20k knights.
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